Illustrations

My collection of favourite art pieces over my career of creating pixel art.

Over the last 5 years of working within the medium of pixel art, I have been inspired by many amazing artist's online and always strive to push and improve my pixels!I enjoy working with bright colours and bold shapes the most to create pieces that have that slight retro feel but at a much higher resolution.


Unannounced Game Project
2023 - Ongoing

Pixel Artist, Concept Artist, Animator (Remote)

I am currently working as the lead concept artist, pixel artist and pixel animator for characters, environments, enemies and UI on a small indie project being produced by a small team of five based around the world.I am unable to share details and images at this time but I look forward to sharing news later this year!


Game Project: WindSwept2019 - Ongoing

Pixel Artist (Remote)

Creating asset's for the cutest 2D platformer coming in 2025 which follows the tale of Checkers and Marbles!The art work shown below is just a glimpse at the asset's used to create the world of Windswept and will continue to expand and grow each day.Coming onto this project after already being in a year or two in development meant I had big shoes to fill. I was tasked with matching what was already there, yet also to improve upon it. Taking rough briefs and ideas and turning them into living worlds is what I enjoy most and I am certain it is heading in the right direction.

With Windswept being a modern twist on popular classic platformers such as Super Mario Bros and Donkey Kong Country, aiming to keep it's world within the art direction of such huge titles is a tough cookie to crack. Balancing the retro and nostalgic feel of a traditional platformer yet with a sprinkle of modernism is something that makes Windswept and its art unique. And with each level is handcrafted like the originals using tilesets and parallax backgrounds, I think it is successful in mimicking such classic's.


Unannounced Game Asset's
2022

Environment Artist (Remote)

Trial work for an isometric pixel art game. Showcasing the process of the work from reference collecting to final details.

Looking at a collection of references of relevant real world objects and existing medium is a method I employ and always do as a part of my process. This helps with grounding my vision of a project and showcases to other's my vision of what I plan to do.


Game Project: Asterisk!
Ludumdare April 2021

Pixel Artist (Remote)

Ludumdare is a huge online Game Jam event that was my second ever game project. In a team of seven and being the only artist, this 72 hour project was a challenge but a great opportunity to work with a larger group and focus on learning modular and reuseable tiles without making the world seem 'copy and paste.'

Asterisk is a downward-digging adventure where you are the only thing that isn't valuable. Aim to be the best at the Dig Deep Inc. and earn as much as you can by selling ancient relics from the past. But be careful, there are explosive bombs looking to end your adventure.


Unannounced Game Asset's
and Concept Art

Pixel Artist, Concept Artist, Animator (Remote)

This unannounced project is being developed by a small five man team and here are a few early prototype assets that I can share with you.I am currently working as the lead concept artist, pixel sprite artist and pixel animator for characters, environments, enemies and UI.


Commission Work: Twitch Emotes and Sub badges


Commission Work: Twitch Starting, Ending

Commissions on this scale are completed in usually a couple of weeks or more depending on the current slots. Providing references and ideas for the sceen is key for making the commission smooth and fluid for both client and commissioner.

For this client, they requested a 480x270 pixel scene and to have the main focus on their two animal crossing characters. Being surrounded by their cute, scary greenhouse, my vision was to have the characters working in their laboratory, mixing potions and stirring the cauldron.

Each scene will have important and key stages/steps that I follow,
:Early Sketch
- Focusing on Composition and Depth.
-Establishing main characters/focal points.
:Refining/preparing for details
- Focus on refining details/characters for rendering.
- Establishing a colour palette/ Setting the mood of the piece.
- Last composition adjustments if needed.
:Final Refinement
- Last details
:Animation (If applicable)


Hello, I am Danielle, a full-time pixel artist working within the game's industry for 5 years now with a first degree bachelors in Games Design.I specializes in pixel art environment assets but I love working within the field of character animations and concept art.Currently working on Windswept and a unreleased project fulltime and from time to time I love to take part in charity art projects!

If you are interested into any of the work shown, please feel free to contact me via any of my links below!